- Submission deadline: January 11th, 2021 at 12pm (noon) PT – Pacific Time
- Notification: February 18th, 2021 at 12pm (noon) PT – Pacific Time
- Publication-ready deadline: February 25th, 2021 at 12pm (noon) PT – Pacific Time
Please note that upon acceptance authors will be required to complete the ACM rights form, fill in the copyright information in their document, and submit their final version within 48 hours of its being requested.
- Online Submission: PCS Submission System
- Template: ACM Master Article Submission Templates (single column)
- Submission Format: Up to 8-page (including references) paper, Game Demonstration video, and proof of all team members’ student status
- Submissions are not anonymous and should include all author names, affiliations, and contact information
Please note that it is not possible to resubmit games that were already accepted as part of the CHI 2020 Student Game Design Competition. If you are an author of an accepted CHI 2020 Game Design Competition submission and would like to demo your game at CHI 2021, please reach out to the venue chairs directly via firstname.lastname@example.org.
Selection process: Juried
Chairs: Rohit Ashok Khot, Kathrin Gerling (email@example.com)
At the conference: Finalists (top five in each category) will present their games at the Student Game Competition Event. Each finalist will also aim to prepare and host a playable version of the game at the conference during a scheduled demo/play session, or will present an innovative video of their game that demonstrates how players will engage with it.
After the conference: accepted submissions will appear in the Extended Abstracts proceedings in the ACM Digital Library.
Message from the Student Game Competition Chairs
Hello and a warm welcome to the 8th year of the Student Game Competition within CHI, how exciting! The competition is aimed at providing an opportunity for students from a variety of backgrounds (HCI, computer science, game design, fine arts, …) to participate in CHI and demonstrate their game design and development skills in an international competition. Furthermore, the competition provides CHI attendees with engaging exemplar games that showcase emerging student talent and inspire future work.
This year, we ask the students to submit their game to *one* of these two categories, which will be judged separately by a qualified jury:
- Innovative Interfaces: Games submitted to this category should be games that push the boundaries of current games and game interface practice. Example areas include the use of gesture, multi-touch, multi-screen or haptics; voice input; use of sensors such as breathing or heart rate; augmented reality games, mixed reality games, novel use of game AI and machine learning techniques, or explore novel, thought-provoking forms of interaction.
- Transformative & Transgressive Play: This category attends to the expanding boundaries of play and game design with the emergence of independent games, art games, and political games as well as gamified/playbourised systems that explore the role of play in non-gaming settings. For example, games now play an increasingly important role in areas like education, healthcare, safety, urban planning, sustainability, and other economic, cultural, and societal sectors. Games submitted to this category should draw on these expanding boundaries of game design to create innovative gameplay for non-gaming settings, and critically reflect on challenges.
IMPORTANT NOTE: It is not mandatory to have a completely playable game in order to participate in this competition. We are also encouraging innovative ideas, speculative/provocative game designs and early prototypes of the game if authors could demonstrate why their game/idea is innovative and how it could advance the current state-of-the-art. Students submitting speculative and early prototypes should, however, explain the rationale behind their game design with clear positioning within the literature, reasons for not presenting a complete game (e.g., technology is not yet there, need for massive resources or investment), research aims, and envisioned impact in the Extended Abstract document. Speculative submissions have to be supplemented with a Wizard of Oz demonstration of gameplay.
The Student Game Competition follows a two-stage juried process:
- Students will submit their game to the competition. Expert reviewers will evaluate these submissions and 5 finalists for each of the categories will be selected to attend the CHI conference.
- Each finalist will be required to send at least one member to attend the conference to demonstrate the game or a video thereof, and to take part in the final round and award ceremony.
All finalists earn a Certificate of Recognition. The winning entry in each of the two categories will be recognized and announced at the Student Game Competition Event as well as mentioned at the closing plenary session of the CHI conference.
Kathrin Gerling, KU Leuven, Belgium
Rohit Ashok Khot, RMIT University, Australia
CHI 2021 Student Game Competition Co-Chairs
Preparing and Submitting your Student Game Competition Submission
The submission must include:
- A demonstration of the game: This should take the form of a 4-minute maximum gameplay video clearly showing both the screen (if present) and the player interacting with the game. If the game is not yet fully complete, students can also submit a Wizard of Oz implementation of the game with justification on why the game is incomplete (e.g., technology is not yet there, needs massive resources).
- Extended abstract: Student should submit a non-anonymized paper (up to 8 pages) written in the ACM Master Article Submission Templates (single column). Note that we eliminate the old CHI extended abstract format (landscape) and use the same format as full papers. This paper should include:
- An overview of the game itself, and the design and development process, with possibly screenshots/images of play.
- The positioning of the game in terms of related work, including references and outlining the game’s unique contribution.
- Proof of student status: To be eligible for the student competition, all participants must provide either
- A) a signed letter from their academic supervisor confirming that at least 50% of their working week is spent following an academic course of study and that they were not employed within games-related industries when working on the team’s submission
- B) proof of registration/enrollment in a 2020 semester.
Each team must provide one proof package – a single file containing a scanned proof document for each team member – together with their project submission.
All submissions must be in English and must include title and author information, including author affiliations. Please be sure that submissions do not contain proprietary or confidential material and do not cite proprietary or confidential publications. All rejected submissions will be kept confidential in perpetuity. All submitted materials for accepted submissions will be kept confidential until the start of the conference, with the exception of title and author information which will be published on the website prior to the conference.
There is no strict limit on team size, but team size will be taken into consideration when judging and larger teams will be expected to produce more ambitious submissions. There is no limit to the number of teams that may compete from any given university. Submissions are invited from all students at all stages of their university careers, from undergraduate to postgraduate. While not a mandatory requirement, we encourage teams to leverage multidisciplinarity and diversity.
Student Game Competition Selection Process
The Student Game Competition is a juried track for CHI 2021. Each game will be reviewed by both academic and professional experts in game design and development, with emphasis on expertise in the entry categories.
Finalists and award winners will be selected based on the following criteria:
- Quality and originality of gameplay itself (determined through gameplay).
- Positioning and articulation of the game’s contribution to the submission category domain (determined through Extended Abstract).
At the Conference
Five finalist submissions for each of the categories will be invited to CHI 2021 to present their games.
Students should be prepared to bring along a playable demo of the game and all necessary hardware for an interactivity session (consider this during submission). At the Student Game Competition Event, each finalist will give a brief (5 minutes) presentation about their game. Category winners will be announced during the event.
After the Conference
Accepted Student Games Competition Extended Abstracts will be distributed in the CHI Conference Extended Abstracts, available in the ACM Digital Library.